Conform · Media · VFX turnovers · Delivery

More Time to Create.

Every project starts with LOBO.

LOBO is the bridge between editorial, production and post. It checks the media before anyone builds a timeline, sends only what the edit actually uses, and rebuilds the cut in Resolve and Mistika where the workflow is supported.

When something can't be automated, LOBO doesn't hide it: it tells you exactly which clip to look at.

Illustration — not live data.
  • Resolved by LOBO
  • Flagged for you

For the people who hand off, and the people who receive.

Most problems in post start in the gap between the edit and the finishing suite. LOBO works on both sides of that gap.

Production / Editorial

Send less. Know more.

A turnover shouldn't mean shipping a whole drive and hoping nothing is missing.

LOBO checks the edit, sends only the shots it uses and keeps VFX pulls, versions and feedback tied to the cut.

You know what left, what came back and what still needs a decision.

Quick Sheet09
  1. Missing mediaCheck that every clip in the edit is located before the turnover.
  2. Only what the XML usesSend the takes in the cut, not the full rushes.
  3. Compatible handlesTrim deliveries further with HANDLES where the format allows it.
  4. PackageProject backups and turnover packages, ready to go.
  5. DeliverySend from inside LOBO, with delivery notes and links prepared.
  6. VFX list, pulls and rangesSpot VFX shots, import lists against the edit, prepare pulls and merge ranges when possible.
  7. Frame.io feedbackRead notes and comments next to the shots they belong to.
  8. ReportsVFX and missing-media reports in Excel and PDF.
  9. Handoffs and VFX versionsShare projects as .lob and follow versions, reviews and approvals per shot.

Still your callLOBO prepares the turnover; creative decisions and approvals stay with your team. Seeing every department's status in one place is the goal of LOBO Hub, still in development.

Colorist / Postproduction

Check the conform. Don't rebuild it.

A grade shouldn't start with an afternoon of relinking.

LOBO reads the edit, flags proxies, missing and duplicate media, and builds the timeline in Resolve or Mistika where the workflow is supported.

Then it puts the conform next to the offline, so you check instead of guess.

Quick Sheet09
  1. Proxy, original or missingSee which clips point to proxies whose originals aren't available.
  2. DuplicatesCompare candidate media and pick the right file.
  3. Flatten TimelineSimplify layered, complex edits before the conform.
  4. Frame rates, transforms, timewarpsIdentify editorial effects and speed changes before they surprise you.
  5. Conform to Resolve and MistikaAutomated build in supported workflows, with a report of anything not built.
  6. Butterfly SplitConform and offline mirrored side by side, with the difference in the middle.
  7. Recuts and VFX versionsBring in new cuts keeping compatible work, and follow VFX versions per shot.
  8. Media InspectionTechnical information per clip, plus VFX notes in the Mini Panel.
  9. Reports and feedbackMissing-media reports in Excel and PDF, and Frame.io feedback per shot.

Still your callThird-party effects that Resolve won't apply through its API (Sapphire, Distort and other plugins) are listed as needs review: you finish those by hand. LOBO doesn't promise that every grade survives every recut.

One project. One version of the truth.

The hardest question in post isn't where the file is. It's which version is the real one, who has it, and whether it's already in the cut. LOBO Project keeps that answer in one place.

Source of truth

Project Model

The edit, its media, ranges and VFX shots in a single model. Every LOBO tool reads from it, so nobody works from a different copy.

Publications

Publish to each department what it needs, from the same model.

Project Updates

When the cut or a VFX shot changes, send an update instead of a new spreadsheet.

The VFX loop

  1. 01

    VFX pull

    Shots, ranges and handles taken from the edit.

  2. 02

    Vendor

    Material goes out through Delivery.

  3. 03

    Version received

    Each delivery becomes a new version of the shot.

  4. 04

    Reconciliation

    Checked against the current cut, recuts included, in supported VFX workflows.

  5. 05

    Finishing

    The build uses the approved version.

Latest is not approved. Approved is not installed.

LOBO records every VFX version and which one is approved. The newest file never becomes the approved one by accident.

  1. 01Latest submitted

    The most recent version a vendor delivered.

  2. 02Approved

    The version someone explicitly approved for the shot.

  3. 03Installed in edit

    What is actually in the timeline, read back from Resolve.

  4. 04Final delivery

    What ships in the master: tracked across departments by LOBO Hub, in development.

LOBO Hub — Project Sheet

Our next big goal: give production the state of the whole project across departments, without replacing the tools each department already uses. Each line answers three questions: what is true, what is at risk, and what happens next.

Concept preview · In development Example content. Not a product screen, not live data.
Concept preview: Example content. Not a product screen, not live data.
Department Fact Alert Next action In LOBO
Editorial Cut v7 locked for VFX 2 shots changed after turnover Send Project Update Partly built
VFX Shot 040 · v3 approved v4 received, not reviewed Review v4 or keep v3 Foundation built
Color Conform on cut v6 Cut v7 not conformed Update conform Planned
Audio Turnover sent on v6 Picture changed since Send change list Planned
Online Deliverables list open Textless master missing Assign deliverable Planned

Already built, for VFX

  • Project Model as the single source for the edit and its VFX shots
  • Publications to departments and VFX Project Updates
  • Editorial reconciliation in supported VFX workflows
  • VFX versions with an explicit approved version
  • Installed version read back from Resolve
  • MASV return route, tested as an isolated flow

Still to do

  • The full Project Sheet for production
  • The department cycle across Editorial, VFX, Color, Audio and Online
  • Color and Audio inside the Hub
  • A production approval lifecycle across departments
  • Return routes integrated into the Hub

LOBO Hub is not on sale. If you'd like to help shape it, talk to us.

One transfer manager. Not one provider.

Editorial and post send and receive from the same Delivery manager, using the services your partners already use.

Is this file part of the current project?

  • Yes — add it to the project
  • No — send it separately

Project material stays with the project. Anything else travels as an independent send, even while a project is open.

  • SendUpload from LOBO, with delivery notes and links ready to share.
  • ReceiveDownload inside LOBO and relink received media to the project.
  • Keep them apartProject material and independent sends never get mixed up.

Connectors in LOBO

  • Aspera
  • Dropbox
  • Frame.io
  • FTP / SFTP
  • Google Drive
  • Google Cloud Storage
  • Amazon S3
  • MASV
  • OneDrive
  • Download links
  • Local copy

Each connector is validated provider by provider. Availability is confirmed in the release notes of each version.

Moving files is not reviewing them

Transfers and feedback are separate on purpose. Frame.io comments are read next to the shots they refer to, so sending a file and approving it stay two different things.

The tools you reach for every day.

  • Media Inspection

    Technical information for every clip before you build: what it is, where it lives and whether it's the original.

    Post
  • Project Database

    Keep your LOBO projects, references and media locations organised in one place on your system.

    Both
  • Analysis & Reports

    Read the edit before the conform: effects, retimes, missing media, VFX. Export to Excel and PDF.

    Both
  • Offline Verification

    Butterfly Split against the offline reference, with offset. It refreshes while LOBO is open and connected to Resolve.

    Post

Spend the time on the picture.

LOBO is in active development with post houses and production companies. Tell us how you work, and we'll show you what LOBO does with it — and what it doesn't.